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- Develop preliminary map editor (Define floors, walls, rooms and
- positions of objects)
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- Introduce collisions with walls and corners.
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- Add early enemy intelligence and test collision routine.
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- Introduce map control points, modifying level editor.
-
- Use map control points to guide aliens to the player.
-
- Add sound effect routine and develop a triggering routine so events
- can cause noises.
-
- Replace simple directional sound with control-point directional sound
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- Generalise object drawing routine to handle a database of objects
- which the game logic can manipulate, allowing the introduction of
- new objects (Eg player and enemy bullets).
-
- Introduce 'hot spots' to the map, defining areas which trigger things
- like opening doors, logging on to computer terminals, activate alarms
- and so on.
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- Modify map editor to include hot spot definition